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I’ve worked for Zappar for over 2 years now as part of the platform team focusing on their suite of AR tools, ZapWorks. I’ve gone from technical support to technical documentation and now to technical customer success. I’ve been apart of many videos during my time here, but this is my favourite so far.

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Lifeboat Training

During my time at Immerse Learning I worked on a bespoke lifeboat training simulator oil rig company. It had already been started by the time I started and I helped finish it off, polish and bug-fix. It was built using the Unity Engine and was my first real exposure to 3D game development. In particular Read More

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Wussywat Garden Games

Wussywat Garden Games is a collection of mini-games to tie in with the launch of the cartoon on CBeebies. The app was released on the Apple and Google Play stores as well as Amazon and was my first publicly released work as part of my time at PlayerThree. In particular I worked on the pairs, Read More

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Unity Custom Editor Sorting Layer Helper

Now that I’m in-between jobs I thought it would be a good time to learn some parts of Unity I’ve never touched before. One of them was custom editor scripts, so I combined that with a helper class to expose all sorting layers in any given scene and came up with this mini-project. The video Read More

Unity C# Deep Copy

In my latest placement at a games company (more on that in a later post when I can talk about things I did in more detail) I often came across the need to write helper functions for things I was doing often. These actually ended up being quite fun to write and I may continue Read More


This was a project I did freelance for one of my University Lecturer’s companies, SoftV. I worked as a software developer prototyping a gamification of a clinical trial aimed at helping recovering stroke patients. The ‘Listen-In’ prototype built using Unity was done in conjunction with the UCL Neuroscience Department and was successfully used in a Read More

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Great British Summer Game Jam – Mind Candy

As part of my postgraduate degree I got the chance to intern at Mind Candy for a few months and work on some really cool stuff. One such thing was a Game Jam they hosted halfway through my time there. The theme was the Great British summer and me and a team of 5 other Read More

Cannon Smash

This is a 3D cross platform mobile game that I did with a fellow student for our physics/maths module. It was built using Unity and makes use of the 3D physics and rendering that comes with it. The aim of the game is to pick a projectile to fire (all with different masses, sizes and Read More

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Volumetric – Final Milestone

Milestone 3 was a bit of a tricky one for us as we were busy with other assignments and had begun interviews at this stage, but we did manage to make some meaningful progress. I began to take a producer type role at this point and held a Skype call where we discussed what we Read More

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UKIE Game Jam 2014 – Regen City

A group of 5 of us from Goldsmiths took part in the first ever UKIE student game jam in which we had about 38 hours to create a game from scratch with the theme regeneration. We used C++, OpenGL and Box2D to create our 2D puzzle platformer called Regen City which see’s the user trying Read More

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