This was a project I did for my AI assignment and is a top-down, 2D, physics based AI project focusing on steering behaviours. Steering Behaviours were a subject that came up early on the course and one that hooked me from the start thinking about the driving based possibilities. I ended up going for a destruction derby and the simulation includes but is not limited to:
- 4 Steering behaviours – flee, seek, wander and wall avoidance.
- Physics – courtesy of the fisica physics library.
- Artwork all done by hand
- Debug mode – showing all the behaviour vectors
- Health system – cars lose health based on the velocity of a collision and steering behaviours are altered accordingly.
Further detail can be gained from watching the video I did above and a copy of the report I did for this assignment can be found here.