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Volumetric – Final Milestone

Milestone 3 was a bit of a tricky one for us as we were busy with other assignments and had begun interviews at this stage, but we did manage to make some meaningful progress. I began to take a producer type role at this point and held a Skype call where we discussed what we Read More

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Volumetric – Milestone 2

This is the latest update for our engine project Volumetric, we are now down to a team of three. Major changes since last time include: – Perlin noise added in from our second maths assignment (see here) – Silhouette edges added to the voxels making them stand out more – A moon added for the Read More

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Volumetric – Milestone 1

This is for the big group engine/game project that is part of our course. We are a team of 4 and have chosen the option of making a voxel based game called volumetric similar to Minecraft and Cube World in style. We have been working on this for the past couple of months or so Read More