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Lifeboat Training

During my time at Immerse Learning I worked on a bespoke lifeboat training simulator oil rig company. It had already been started by the time I started and I helped finish it off, polish and bug-fix.

It was built using the Unity Engine and was my first real exposure to 3D game development. In particular I helped to create and add particle effects, work on the audio, proof read the hints and tips and polish up the UI.